

- #Rimworld prepare carefully tips how to
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#Rimworld prepare carefully tips mods
It also comes with a great selection of customisation options in the Mods menu, including the ability to customise dupes in the same way mid-game when they arrive via the Printing Pod. Oxygen Not Included's equivalent of the uber-popular Prepare Carefully mod for Rimworld, DGSM allows you to click on a little cog icon next to each dupe's name and customise their attributes, traits, and stress reactions with ease.
#Rimworld prepare carefully tips free
Feel free to click on any of the links below to skip ahead to a particular ONI mod! It was tough to narrow it down to just 12, but I think the below mods are really the must-haves. Each has their own collection of modpacks that you can find by following the links of any of their mods below, so I'd advise you check those out too, because they're really quite fantastic.īut the entire ONI community has such a wealth of great ideas, well-implemented fixes and tweaks, and just generally brilliant Oxygen Not Included mods. These three prolific modders are the titans of the ONI Steam Workshop, and their names are (in no order) Ony, Swistak, and Cairath. When it comes to the very best Oxygen Not Included mods, there are three names in particular that really keep cropping up.

Manage cookie settings 12 best Oxygen Not Included mods These 12 mods are the very best ONI mods of all, and if you're looking to make your time micromanaging dupes so they don't drown in your water supply even more enjoyable, you've come to the right place! To see this content please enable targeting cookies. This is a game I come back to time after time, and so I've spent years pouring over what new nuggets of excellence the modding community has brought out. It's a testament to the brilliance of Klei and their endlessly enjoyable suffocation simulator.īut even so, I rarely play without the below Oxygen Not Included mods. Most of the really good mods out there opt for the "making life better" route, rather than the "tonnes of new features" route like the mods of most other games. Your colony will quickly collapse if it has three excellent craftspersons but none capable of defending themselves, or three incredible warriors but not a single person capable of medical care.Oxygen Not Included mods, it turns out, can tell you a lot about the game itself, and how phenomenal it already is. Preferable to any of my advice, however, is good variety. Food is the biggest issue early on as the raids are generally weak and you have enough medicine for sickness without a good cook food poisoning and starvation will end your game very quickly. The most important part by far is your excellent cook. A shooter may take your rifle and hunt/defend, the cook will provide you with simple meals, and the constructor will provide shelter.

My reasonings for all of this is that you get a very well-rounded crew this way, with the bare minimum requirements cared for.
#Rimworld prepare carefully tips how to
Re-roll any of the following (these will absolutely ruin your game if you don't know how to deal with them)īloodlust (maybe fine? I've had colonists die from bloodlust fights though)Īny dependance (look at the health stats)

While I've learned to love most pawns for what they are and let them grow on their own, this will help a LOT for a good easy start.ġ pawn with Burning passion and good skills in cooking, rest variable (my cooks tend to spend little time outside the kitchen)ġ pawn with any combination of good stats/interest in Shooting AND Crafting, social, Intelligence, Mining or doctoringġ pawn with any combination of good stats/ interest in Construction AND Crafting, social, Intelligence, mining or doctoring I'm by no means as well versed as some here (I did just recently pick the game up) but I've made a few colonies and wasted a few nights so far.
